Like previous titles in the Mario Golf series, Mario Golf: Advance Tour was released as part of a duo, and arrived fairly soon after the release of its GameCube counterpart to allow for some golfing on the go. We've said it before and we'll say it again - the doughy little guy is a total sports nut, and he owes much of this to the kind developers at Camelot, who have a gift for creating really solid titles that allow him to strut his stuff. You have your power types like Bowser and Donkey Kong, all around types like Wario and Waluigi (which is a very weird choice), speed types like Mario and Luigi, or characters who excel in ball control like Peach and Pauline.Mario is a surprisingly active fellow. The characters also have specific strengths, weaknesses, and unique abilities depending on the modes you play, including in the standard golfing mode. You can learn how to angle and curve your shots, take note of the terrain and elevation to optimize ball placement, and make sure you don’t hit a messy shot. There are even many helpful tutorials and an abundant compendium to learn all sorts of golfing lingo in Mario Golf: Super Rush. There are various clubs to use per character to hit the ball just right. The game, while playing with buttons or motion controls, feels just right. It’s really not much to write home about. At least there is a single player mode, but it feels more like a glorified training ground and a place to level up your Mii character to be on par with the rest of the cast. This game also sports the Golf Adventure mode, a single player mode where you play as your Mii through the various courses in the game. Also, maintaining that battle mode aspect similar to something like a Mario Kart game, there are different hazards and things that go on to make the stakes more interesting. Players can also once again run into each other and slow one another down to gain a competitive edge. Once a player takes that point, the rest of the players have to scramble to the remaining holes in a race to get 3 points. However, each hole only can be scored one time. You’re basically in an arena with several different holes to score your golf ball into. The other mode, battle golf, is speed golf but with the intensity turned up to 11. It’s a very hectic experience, feeling like an exciting mix between Mario Kart and Mario Golf. Achieve the fastest overall time with each stroke adding 30 seconds to the overall time or have the highest score. In doing so, one can whip out a few tricks to get a boost or sabotage their opponents on the way to their ball to slow them down. Upon the ball landing where a player has hit it, they assume control of their selected character and have to manually walk or run to their ball for the next hit. Speed Golf plays very identical to the standard mode, except everyone shoots their shot at the same time. The latter two are two nifty additions to the franchise and really change the pace of how a typical golf game goes. First off, the game allows you to easily set up and customize a session of golf if you wish to. Mario Golf: Super Rush does a lot right in terms of its presentation and gameplay. The typical all-star Mushroom Kingdom cast has definitely upped the ante since then, but not without its tradeoffs. Speaking in a home console sense, then it would be 18 years. It’s been seven years since Mario and the patrons of the Mushroom Kingdom have taken to the many golf courses in their world to have some fun and over-the-top sessions of golf.
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